Mez Breeze

For over two decades, Mez Breeze’s award-winning digital writing and games have been influential in shaping interactive and Cross-Reality (AR/VR/MR) genres, electronic literature, and digital fiction. #PRISOM, her anti-surveillance Augmented Reality game created with Andy Campbell and produced for The 2013 International Symposium on Mixed and Augmented Reality , is “…the digital equivalent of Orwell's 1984” according to academic James O’Sullivan. Rebecca Cannon from the game site SelectParks has said: "Mez is not only one of the world's most knowledgeable experts on contemporary digital culture, she's also one of its most inspiring innovators."

Mez’s Mixed Reality projects, games, and code poetry (including her pioneering English-code hybrid language “mezangelle”) reside in Collections as diverse as The World Bank, Cornell’s Rose Goldsen Archive at Cornell University, and the PANDORA Electronic Collection at the National Library of Australia. Duke University have extended to Mez an invitation to develop a comprehensive career archive of her games, works, correspondence and papers to be held at the David M. Rubenstein Rare Book & Manuscript Library.

Having been shortlisted in the 2016 and 2015 Games Development Category of the Microsoft MCV Pacific Women In Games List which profiles the “most influential women across all facets of the Australian and New Zealand Games Industries”, Mez is currently a Coproducer, Creative Director and Lead Interactive Writer of the Inanimate Alice: Perpetual Nomads Virtual Reality/Novel Series. She is also a proud bearer of a ridiculous number of laugh lines; co-creator of All the Delicate Duplicates; a Senior Research Affiliate with The Humanities and Critical Code Studies Lab; a bee devotee and permaculture practitioner; an Advisor to The Mixed Augmented Reality Art Research Organisation and (most importantly) a steward to two lovely rescue dogs.