Gregory Weir created the game Silent Conversation because he was inspired by memories of his youth, reading late at night and envisioning the text on pages as something physical, such as cliffs and crevices. He then imagined a little person running across the pages, exploring every corner of the story. The object of Silent Conversation is pretty spot on with this thought: you control your cursor as it travels along lines of words with the arrow keys, the goal being to touch as many words as you can. Some words are harder to reach than others. For example, you may have to jump for the words. There are also certain words important to the passage that are highlighted in red, where they jump out at you, and you must avoid them or else all previously touched words visible on the screen will become untouched. Each level is a separate work of text, whether that be a haiku or a short story. The player is given a letter grade for every level, based on how many words you touch. My take-away from Silent Conversation was that it’s not the score that matters at the end of the game, it’s taking the time to read every word. As Weir says in the introduction of the game, “read slowly”. The levels are timed, and the purpose is to explore every crevice of the text and explore how each level provides a glimpse into what the reader envisions when reading that piece.